Married with your WCMS?
Nov 11

In the last post I shortly explained what my thesis was about and in this post I will write more about my observations at different editorial staffs. Most users of web content management systems understand why the system imposes limitations on how to produce the content and publish it. Still, they hate it.
First, it is important to separate professional and non-professional web content management users. In this case, professionals are users that work with the web content management every day. They are experts of the system and what they are doing. For example, first page editors of larger newspapers’ websites or web editors of larger government agencies.
In this case, non-professionals are users that work with the web content management occasionally; for instance, once or twice per week or even month. They often have to accomplish different types of tasks each time. For example, part-time working editors at government agencies, but also journalists that only occasionally write content directly into the web content management system.
Professional and non-professional users have different requirements and require different web content management systems or, at least, different implementations. Compare it to the difference between using Photoshop and Photoshop Elements. Journalists prefer to use Photoshop, but your aunt would probably prefer use the simpler version, Photoshop Elements. Journalists would maybe feel a lack of freedom if using Photoshop Elements and your aunt would feel that she had too many choices if she used Photoshop. In my thesis I observed and talked to both types of users that were using both web content management systems that were like Photoshop and Photoshop Elements.
Many web content management systems and the implementation of them were developed to meet the requirements of professional users (and the opposite). Even so, the professional users often felt that the web content management systems limited them in their practice. In some cases, where the implementers really had thought of how the editors worked, the editors often overall liked the user experience. In most cases the editors felt inefficient and ineffective. I am not an expert, but lack of efficiency must mean that these organizations could save money by making the user interfaces more efficient.
The difference between implementations of the same content management system was larger than I thought when it came to the user experience of the user interface for the editors. A good example, from a media provider, was when the layout of teasers was graphically displayed in the interface. This supported the memory by removing the need to remember different titles for different layouts of teasers. That made it easier and more efficient to decide and change the layout of teasers.
Another, not so good example, was when the implementers had chosen to not use the standard WYSIWYG widget for management of text. To make a long story short, to move a paragraph from the beginning of a text to the middle of it, the editors had to move the paragraph one step at a time. For each move the page was reloaded. This was time-consuming and made the editors stressed out. One editor said that it could take an hour to accomplish a task that in Word would have taken five minutes.
The knowledge and skills of the implementers are essential to create a good user experience for the editors using a web content management system. Additionally, to provide the implementers with this knowledge, the web content management software companies have to provide the design guidelines of how to implement the user interface for editors. Software companies as Microsoft, Apple and Google Android provide design guidelines to implement their user interfaces.
Furthermore, the implementers have to have knowledge about interaction design, usability and other user experience issues when designing the backend user interface. None would argue that these aspects are not essential for the frontend of websites. If the backend user interface is not optimized for the real users, the editors, they will be inefficient and ineffective and that cost money. Web content management systems that are less implementation depended seems to be more appreciated by non-professional editors. Probably because these systems are not as complex and the software companies can make the usability and user experience really good, with less risk that the developers ruin it.
In the next post I will write about how you as a developer of Polopoly can improve your implementations by learning some basic interaction design. If you want to learn more about how I conducted my thesis and more examples and solutions, read my thesis.
Max Walter is a soon- to-graduate computer science student at the Royal Institute of Technology that did his master thesis at Atex Polopoly. He is also working as a usability consultant at Metamatrix. During his studies he has written computer books for beginners and articles in Sweden’s largest computer magazine for advanced users, Datormagazin. Read more about him at LinkedIn, follow him on Twitter or read his online business card at http://2mw.se.
Image © iStockphoto
Taggar: atex, cms, editorial staffs, enterprise, interaction design, ixd, polopoly, polopolyforum, usability, user experience, user interface, ux, WCMS